tag:blogger.com,1999:blog-4753335805357856016.post8808180665847328535..comments2023-07-25T14:49:41.051+06:00Comments on Unigine crew: Bunch of new OpenGL extensions.frustumhttp://www.blogger.com/profile/11672693079674482929noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4753335805357856016.post-15367977820330540862009-11-04T20:18:32.988+06:002009-11-04T20:18:32.988+06:00EXT_texture_snorm<a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt" rel="nofollow">EXT_texture_snorm</a>frustumhttps://www.blogger.com/profile/11672693079674482929noreply@blogger.comtag:blogger.com,1999:blog-4753335805357856016.post-51937094425982671492009-11-03T04:38:52.419+06:002009-11-03T04:38:52.419+06:00ARB_texture_snorm? Why i can't find any thing ...ARB_texture_snorm? Why i can't find any thing about it?Anonymoushttps://www.blogger.com/profile/16549203462634946252noreply@blogger.comtag:blogger.com,1999:blog-4753335805357856016.post-42917669688926882182009-10-04T20:13:26.252+07:002009-10-04T20:13:26.252+07:00I didn't test it. Because we don't use MSA...I didn't test it. Because we don't use MSAA depth reads. ARB_sample_shading is more interesting question:)frustumhttps://www.blogger.com/profile/11672693079674482929noreply@blogger.comtag:blogger.com,1999:blog-4753335805357856016.post-25902388699322654652009-10-04T18:32:27.637+07:002009-10-04T18:32:27.637+07:00In case you've done a HW survey, does ARB_text...In case you've done a HW survey, does ARB_texture_multisample support MSAA depth reads on G80?Arseny Kapoulkinehttps://www.blogger.com/profile/18310595345818946666noreply@blogger.com