Updated JointPin allows to directly attach BodyCloth to BodyRigid. This type of joint performs coordinates synchronization between the skinned mesh geometry and the cloth. The attached cloth adheres to the skinned mesh object without any undesired clearance:
New BodyWater physical object provides two-way interaction with BodyRigid. The performance is simply great:
Tuesday, December 15, 2009
Tuesday, December 1, 2009
Tuesday, November 17, 2009
Sunday, November 15, 2009
Tuesday, November 10, 2009
Saturday, November 7, 2009
flu
1/3 of the team have caught flu. It seems that there is a real epidemy in Siberia. I hope we'll recover next week, because there are a lot of interesting things to do!
Sunday, October 4, 2009
Bunch of new OpenGL extensions.
We can use signed normalmap textures with ARB_texture_snorm and ARB_texture_compression_rgtc extensions. No more ugly "*2.0-1.0" in shaders for DX10 level cards, but we should do it for legacy cards.
ARB_texture_multisample allows us to implement multisampled deferred effects such as light scattering and SSAO.
ARB_draw_elements_base_vertex great-great-great, but why only now?
ARB_texture_multisample allows us to implement multisampled deferred effects such as light scattering and SSAO.
ARB_draw_elements_base_vertex great-great-great, but why only now?
Wednesday, September 30, 2009
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