Saturday, August 22, 2009

Middleware in games

There is a good article in the August issue of Game Developer Magazine about middleware, here is a quote from there:

"It's long been appreciated that using game engines and middleware libraries can get the team up and running more quickly on the target platform during the development process, allowing artists and designers to mock up the game much earlier. Commenters noted, "While middleware is not perfect, it allows us to concentrate on the areas that really make our game different, rather than implement basics. But programmers tend to not like [middleware] because it makes their lives more difficult [and the naive ones think they can do it better]."

Friday, August 7, 2009

CPU Caches 2

To achieve maximum performance of multi-threaded application you should run same jobs on same threads (CPU's). It's very important for applications based on small thread jobs.

Thursday, August 6, 2009

Physics status

Performance and stability of physics is much improved and it's not a final result:)

State of all physical objects can be stored into the special buffers. In this demos this buffers are used for time wrapping effect:







This is a heap of joints:




And funny stuff with homuncles:)

Saturday, August 1, 2009

Timetable

Average timetable of last week:

18:00 home power on
19:00 office work on
11:00 office work off
11:30 home power off