Wednesday, September 30, 2009

DirectX 11 tessellation samples

In the DirectX 11: Tessellation in Stalker: CoP, Dirt 2, Unigine and Alien vs. Predator article people mentioned that only our art sample really utilizes tessellation capabilities to improve image quality: "Only one that was a visually significant improvement was the displacement mapping on the roof. That should be a nice improvement over the various surface mapping techniques, bump, normal, POM, etc. that don't do nearly as good a job."

All hail our artists, who created that art asset! By the way, stay tuned for much more.

2 comments:

  1. um, do you really plan to use this tesselation stuff? well except for marketing bullshit =)

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  2. Yeah, we do. Our artists made a lot of research how to create assets for it and now we are working on medium-sized DX11 demo.

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