Unigine crew
Thursday, March 25, 2010
Fake antialiasing filter
This is a result of new post_filter_antialiasing material.
This filter can be used on hardware or API which don't has D3D10.1 AA features as cheap AA.
0xAA
0xAA fake antialiasing filter
2xAA
4xAA
8xAA
OpenGL 4.0
All Direct3D11 features are in OpenGL 4.0 right now.
* hardware tessellation via ARB_tessellation_shader
* supersample antialiasing via ARB_sample_shading
* dual source blending via ARB_blend_func_extended
And we have same rendering quality under Direct3D11 and OpenGL.
Main OpenGL problem is poor performance:)
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