PlayStation3 render has been refactored several times:) Now we have stable and fast render pipeline without any CPU/GPU sync points. Render present time is always positive and we can hide update, physics and command buffer generation time when GPU renders previous frame. All Unigine demos work stable and without any rendering artifacts. Main bottleneck is GPU and SPU should helps a lot, especially in geometry culling :)
Sanctuary forward lighting:
Sanctuary pre-pass lighting:
Tropics forward lighting:
Tropics pre-pass lighting:
Heaven forward lighting:
Heaven pre-pass lighting:
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